Playing with History: The making of time-travel video game 'Darkest of Days'

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Article Summary:
Aaron Schurman, CEO of Phantom EFX, will discuss the production of his company's new game and the creative process of building a complex video game that draws on history, art, graphic design, music, computer science, education, and other disciplines.
Author:
None specified
Type Publication Issue (click for contents) Vol Num Page
News Public Relations News Release 2009 116 1