Playing with History: The making of time-travel video game 'Darkest of Days'
This content has not yet been digitized on IndexUNI. Please contact the SC&UA staff at libarchives@uni.edu for assistance.
Article Summary:
Aaron Schurman, CEO of Phantom EFX, will discuss the production of his company's new game and the creative process of building a complex video game that draws on history, art, graphic design, music, computer science, education, and other disciplines.