Playing with History: The making of time-travel video game 'Darkest of Days'
Article Summary:
Aaron Schurman, CEO of Phantom EFX, will discuss the production of his company's new game and the creative process of building a complex video game that draws on history, art, graphic design, music, computer science, education, and other disciplines.
| Type | Publication | Issue | Vol | Num | Page |
|---|---|---|---|---|---|
| News | Public Relations News Release | 2009 | 116 | 1 |